Kingdom Inc Conquering Lands: A Quest Guide to Reclaiming Yensburg's Territory
Master Kingdom Inc conquering lands with this quest guide covering adventurer gear, battleaxe production, enchantments, and mission prep in Yensburg.
Kingdom Inc drops you into Yensburg, a besieged fortress-city with a dead king, no heir, and enemies pressing in from every side. Your long-term objective is simple to state and hard to execute: rebuild the economy, equip your fighters, and push back the forces that have choked the kingdom. That makes Kingdom Inc conquering lands the real spine of the game — every production chain you build ultimately feeds the missions that recover lost territory.
This quest guide breaks down what the Steam store page actually tells us about that loop, then turns it into a practical plan for outfitting adventurers, upgrading gear, and sending them out prepared. If you have been automating iron and wondering when the fighting starts, this is the roadmap.
What "Conquering Lands" Actually Means in Kingdom Inc
According to the official Steam page for Kingdom Inc, the game is a minimalist factory and city builder where you harvest resources, build equipment, outfit adventurers, and send them on dangerous missions. The stated goal is to "recover lost territory and unravel the plot that threatens to destroy your kingdom."
That framing matters for how you plan. Kingdom Inc conquering lands is not a separate real-time strategy mode bolted onto a crafting game. It is the payoff layer of your factory. The store page describes enemies as both the armies surrounding the city walls and the threats plotting destruction from the dungeons beneath your feet. Your end goal, in the page's own words, is to equip the soldiers and adventurers of Yensburg and guide them in their quest to destroy the city's enemies.
| Layer | What You Do | Why It Matters for Conquest |
|---|---|---|
| Resource gathering | Mine iron ore and other raw materials | Feeds every weapon and tool you will ever craft |
| Production | Forge bars, craft weapons and gear | Determines mission readiness |
| Economy | Sell and trade goods with city merchants | Funds upgrades and expansion |
| Research | Rediscover lost technologies | Unlocks new gatherers and crafting options |
| Missions | Send equipped adventurers into danger | Recovers territory and advances the plot |
Treat the first four rows as preparation and the last row as the scoreboard. If a mission fails, the answer is almost always upstream in your workflow.
The Quest Loop: Preparation Before Conquest
The store page lays out a progression from simple automation to complex chains. You begin by automating basic tasks — mining iron ore, forging it into bars, and crafting simple weapons. From there, the game expects you to design increasingly elaborate crafting chains of your own, collecting multiple currencies to spend on upgrades and expansion.
For Kingdom Inc conquering lands, that means your mission cadence should follow your production cadence. Do not push into new territory the moment a mission becomes available; push when your gear pipeline can sustain losses.
A practical rhythm looks like this:
- Stabilize raw input. Confirm your ore gatherers are running without manual babysitting.
- Bank a gear buffer. Keep spare weapons and armor crafted before you need them.
- Spend on research. The page notes many technologies and production methods were lost during Yensburg's decline, and you invest cash to rediscover them.
- Launch missions. Send equipped adventurers out once the buffer exists.
- Reinvest returns. Put recovered value back into gatherers, crafting options, and utilities.
Why the Economy Is a Quest System
The Steam description explicitly ties the city's future to "establishing a thriving economy" and to selling and trading crafted goods with merchants. It also mentions reestablishing trust in the institutions that defined Yensburg's markets. In practice, this means your trade income is the fuel for conquest, not a side activity. Every sale is a step toward the next upgrade tier.
Equipping Adventurers: The Core of Kingdom Inc Conquering Lands
This is where most of your attention should go. The store page describes a two-stage equipment system: create basic equipment first, then enhance it with engravings and enchantments to improve potency. It also mentions investing in higher-quality sources of raw materials, which raises the potential power of your crafted goods further.
That gives you three distinct upgrade levers, and they stack:
| Upgrade Lever | What It Involves | When to Focus On It |
|---|---|---|
| Base crafting | Forging standard weapons and armor | Early game, before any enhancement |
| Engravings and enchantments | Enhancing existing gear for more potency | Once base production is stable |
| Material quality | Finding higher-quality raw material sources | Mid to late game, when base gear feels capped |
A common mistake is chasing enchantments before your base crafting is reliable. If you cannot replace a lost weapon quickly, an enchantment is a fragile investment. Build the pipeline first, then decorate it.
Battleaxe Production and Gear Priorities
Battleaxe production is one of the crafting goals players naturally gravitate toward in a game built on forging weapons, and it fits the store page's description of crafting simple weapons and then improving them. The page does not publish a stat table or a weapon tier list, so treat any specific battleaxe numbers you see elsewhere with suspicion.
What the page does support is a general priority order for outfitting:
- Get a steady supply of basic weapons flowing.
- Add armor so adventurers survive long enough to matter.
- Layer engravings and enchantments onto the gear you use most.
- Upgrade raw material quality to raise the ceiling on everything above.
If you are specializing in battleaxe production, apply the same logic: secure ore, forge bars, craft the weapon, enhance it, then improve the input quality. That sequence mirrors the game's own described progression.
Managing Multiple Currencies and Research Spend
The store page mentions collecting multiple different types of currency to spend on further upgrades and expansion. It does not name them or give exchange rates, so the honest guidance is structural rather than numeric: track what each currency unlocks and avoid dumping everything into one sink.
Research deserves special attention. The page frames lost technology as a core theme — production methods vanished during Yensburg's decline, and you pay to rediscover them. Investing in research expands your workflow with new resource gatherers, crafting options, objectives, and utilities. In conquest terms, research is what turns a stalled mission roster into an expanding one.
| Spend Category | Typical Purpose | Conquest Impact |
|---|---|---|
| Research | Rediscover lost technologies | Unlocks new gatherers, crafting, objectives, utilities |
| Expansion | Grow your city and production footprint | More throughput for gear and trade goods |
| Upgrades | Improve existing operations | Higher output per building |
| Equipment enhancement | Engravings and enchantments | Stronger adventurers per mission |
A Step-by-Step Conquest Checklist
Because the store page describes the loop without publishing mission walkthroughs, the most useful thing a guide can do is sequence the described systems into an actionable order. Here is a checklist built directly from the page's feature descriptions.
| Step | Action | Source Basis |
|---|---|---|
| 1 | Automate ore mining and bar forging | Page describes automating simple tasks |
| 2 | Craft a stock of simple weapons | Page describes crafting simple weapons |
| 3 | Sell and trade goods with merchants | Page describes trading with city merchants |
| 4 | Invest cash in rediscovering technologies | Page describes lost production methods |
| 5 | Craft basic equipment, then add engravings and enchantments | Page describes the enhancement system |
| 6 | Source higher-quality raw materials | Page describes investing in better inputs |
| 7 | Equip soldiers and adventurers, then send them on missions | Page describes the end goal directly |
| 8 | Repeat with recovered territory funding the next push | Page describes recovering lost territory |
Notice that steps 1 through 6 are all preparation. Only step 7 is the actual mission. That ratio is the single most important thing to internalize about Kingdom Inc conquering lands — the game is weighted heavily toward the factory side.
Reading the Achievement List as a Quest Map
The Steam page lists 37 achievements, including names like "Quest Initiate," "Capitalism Ho!", "War is Fantastic," and "Kingdom Corporate." These titles suggest the game rewards both economic milestones and military progress. The page does not publish unlock conditions for them, so use them as directional hints rather than a checklist with known requirements.
Common Pitfalls When Pushing Into New Territory
Based on the systems the store page describes, several failure patterns are easy to predict.
- Overextending on missions. If your gear buffer is empty, a lost adventurer costs you both the mission and the replacement time.
- Ignoring material quality. The page explicitly links higher-quality raw materials to greater potential power. Skipping that lever caps your gear.
- Neglecting trade. Without merchant income, research and expansion stall, and your mission roster stops growing.
- Treating enchantments as a substitute for production. Enhancement improves potency, but it does not replace the need for a working crafting chain.
- Forgetting the dungeon threat. The page describes internal threats beneath the city in addition to the armies outside the walls. Conquest is not purely an outward push.
For the full feature list and any post-launch updates, check the official Kingdom Inc Steam store page, which is the primary source for everything described here.
FAQ
Is Kingdom Inc conquering lands a separate game mode? No. The Steam store page presents territory recovery as the narrative and mechanical goal of the main game, achieved by equipping adventurers and sending them on missions rather than through a separate mode.
Do I need battleaxe production to conquer territory? The page describes crafting simple weapons and then enhancing them, and battleaxe production is one expression of that system. It does not state that any specific weapon type is mandatory, so treat weapon choice as part of your broader gear pipeline.
How do I make my adventurers stronger before a mission? The page lists three levers: crafting basic equipment, enhancing it with engravings and enchantments, and investing in higher-quality raw material sources. Combining all three raises the potential power of your crafted goods.
What should I do first if missions keep failing in Kingdom Inc conquering lands? Go back upstream. Verify ore gathering, bar forging, weapon crafting, and merchant income are all running, then rebuild a gear buffer before launching the next mission. The store page frames conquest as the end goal of a working production chain, so a stalled factory usually means a stalled campaign.
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