Kingdom Inc Research Guide: Unlock Lost Technologies and Build Smarter Production Chains

A practical Kingdom Inc research guide covering how to invest in lost technologies, expand production chains, and turn Yensburg's economy into a self-running machine.

The king is dead, and Yensburg's future now rests on your ledger books. In Kingdom Inc, a fortress-city besieged from without and rotting from within needs more than a hero — it needs an operation. That is why a solid Kingdom Inc research guide matters: your research investments decide how fast your crafting chains scale, how strong your equipment becomes, and whether your soldiers ever march out with gear worth carrying.

This Kingdom Inc research guide breaks down what the game's own store description tells us about the research loop, then turns it into a practical framework for spending your first earnings, structuring production, and avoiding the classic automation trap of building wide before you build deep. If you have been treating research as a background upgrade you get to "later," this is the article that flips that priority.

What Research Actually Does in Kingdom Inc

According to the game's official Steam store page, many technologies and production methods were lost during Yensburg's long decline. Research is the mechanism for recovering them. You invest your hard-earned cash into rediscovering these lost methods, and each rediscovery expands what your workflow can do — new resource gatherers, new crafting options, new objectives, and new utilities.

That framing matters for planning. Research in Kingdom Inc is not a cosmetic tech tree you click through while waiting for something else to happen. It is the direct input that widens your production options. Every upgrade you buy is effectively a new building block for the crafting chains you design yourself.

Research OutcomeWhat It ChangesWhy It Matters Early
New resource gatherersMore raw material input typesRemoves bottlenecks at the source
New crafting optionsAdditional recipes and intermediate goodsDeepens your chains without new buildings
New objectivesFresh goals to work towardGives direction to expansion spending
New utilitiesSupport tools for your workflowCuts manual oversight

The key insight: research and production are the same system viewed from two angles. You sell crafted goods to fund research, and research lets you craft more valuable goods to sell. Any plan that separates the two will stall.

Setting Up Your First Research-Funded Workflow

The store page lays out the intended opening clearly: you begin by automating simple tasks — mining iron ore, forging it into bars, and crafting simple weapons. That three-step chain is your research engine. It is also the template you will repeat at every tier.

Here is a sensible sequencing plan built on that documented starting loop:

  1. Lock in the iron chain. Ore in, bars out, basic weapons crafted. Keep it running continuously rather than in bursts.
  2. Sell into the merchant economy. The game explicitly frames trade with Yensburg's merchants as how you build a thriving economy and reestablish trust in the city's market institutions.
  3. Bank a research fund. Treat a portion of every sale as untouchable research capital rather than letting it drift into incidental spending.
  4. Buy the next gatherer or recipe. Spend the fund on whatever removes your current tightest bottleneck — usually raw input before crafting capacity.
  5. Repeat at the next tier. Each cycle should produce goods worth more than the last.
PhasePrimary ActivityResearch Priority
OpeningIron ore → bars → simple weaponsNothing yet; stabilize the loop
EarlySell goods, accumulate cashFirst gatherer upgrade
MidMultiple currencies, deeper chainsCrafting options and utilities
LateEquipment enhancement and defenseHigher-quality raw material sources

A common mistake is buying research the moment you can afford it, then discovering you cannot feed the new building. Buy research when your existing chain is already saturated — that way every purchase immediately relieves pressure instead of creating idle capacity.

Managing Multiple Currencies Without Losing the Thread

The store description notes that as your operation grows, you will be collecting multiple different types of currency to spend on further upgrades and expansion. This is the point where many players' workflows start to wobble. Different currencies usually mean different income streams, and different income streams mean different bottlenecks appearing at different times.

A practical approach is to assign each currency a job rather than pooling everything mentally. Keep a simple ledger — even a text note works — tracking which currency funds which category of expansion. When a currency starts piling up unused, that is a signal your research in that branch has fallen behind. When one is perpetually empty, that branch is over-prioritized relative to its income.

Currency BehaviorLikely DiagnosisSuggested Response
Piling up unusedResearch in that branch is behindRedirect spending toward that branch
Always emptyOver-prioritized branchPause new purchases, fix the income source
Balanced trickleHealthyMaintain and reinvest in production
Spiky and unreliableSingle-source dependencyDiversify the goods feeding it

Because the store page confirms multiple currencies exist but does not enumerate them, treat the table above as a diagnostic habit rather than a fixed map. The habit transfers regardless of which currencies you are juggling.

Researching Equipment Quality and Enhancement

Research is not only about volume — it is about value per unit. The store description explains that you create basic equipment, then enhance it with a variety of engravings and enchantments to improve its potency. Separately, you can invest in finding higher quality sources of raw materials, which raises the potential power of your crafted goods further.

That gives you two distinct research directions for gear, and they compound:

  • Enhancement research improves what you can do to a finished item.
  • Material quality research improves the ceiling of the item before enhancement even begins.

Doing both on the same item line is where the payoff multiplies. A high-quality base with strong engravings and enchantments is worth far more than either upgrade applied alone — both as a saleable good and as kit for the soldiers and adventurers you are equipping.

Gear InvestmentImmediate BenefitLong-Term Benefit
Basic equipment craftingFast, cheap outputFoundation for all upgrades
Engravings and enchantmentsHigher potency per itemBetter gear for your fighters
Higher-quality raw sourcesStronger base goodsRaises the ceiling of everything

If you must choose an order, secure material quality first. Enhancement applied to a weak base wastes the enhancement. Enhancement applied to a strong base multiplies it.

Connecting Research to the War Effort

It is easy to treat the siege as a separate problem from the economy. The game's framing suggests otherwise. Yensburg is surrounded by enemy armies outside the walls and threatened by insidious forces plotting from the dungeons beneath. Your stated end goal is to equip the city's soldiers and adventurers and guide them in their quest to destroy those enemies.

That means research has a military dividend, not just a commercial one. Every improvement to your crafting output eventually becomes equipment in the field. A research plan that maximizes profit but never upgrades the gear your fighters carry is only solving half the problem.

A useful mental checklist before each research purchase:

  • Does this improve the goods I sell, the gear I equip, or both?
  • Will my current raw material supply support it immediately?
  • Does it open a new objective I can actually pursue right now?
  • Am I buying this because it is next on a list, or because it fixes a real bottleneck?

If a purchase fails three of those four questions, defer it. Cash spent on idle capacity is cash not spent on the upgrade that would have mattered.

A Research Priority Framework

Pulling the documented systems together, here is a priority order that reflects how the game describes its own progression. It is a framework, not a speedrun script — adjust it to what your specific save is short on.

PriorityResearch CategoryTrigger to Buy
1Resource gatherersRaw input cannot keep pace with crafting
2Crafting optionsInputs are stockpiling with nothing to convert them
3UtilitiesYou are manually babysitting a working chain
4Higher-quality raw sourcesBasic goods sell reliably and you want margin
5Enhancement methodsYou have a stable supply of quality base gear
6Objectives and expansionEverything above is running smoothly

Note the ordering logic: inputs before conversion, conversion before convenience, convenience before quality, quality before enhancement. Each step assumes the one before it is stable. Skipping ahead is the single most common way a promising Yensburg operation ends up with expensive buildings and nothing to feed them.

For the authoritative source on the game's systems as described by the developer, see the official Kingdom Inc Steam store page, which outlines the workflow, economy, equipment, and enemy systems referenced throughout this Kingdom Inc research guide.

FAQ

How do I start research in Kingdom Inc? Begin with the documented opening loop: automate iron ore mining, forge the ore into bars, and craft simple weapons. Sell those goods to Yensburg's merchants, set aside part of the proceeds as research capital, and spend it on rediscovering lost technologies. Research funding comes from trade, so a stable selling chain comes first.

What should I research first in Kingdom Inc? Prioritize whatever removes your tightest bottleneck. In most cases that means new resource gatherers before new crafting options, because idle crafting capacity is wasted cash. Only buy a crafting upgrade once your raw inputs are stockpiling with nothing to convert them.

Does research affect combat in Kingdom Inc? Yes, indirectly. Research into higher-quality raw material sources and into engravings and enchantments improves the gear you produce, and your end goal is to equip Yensburg's soldiers and adventurers for their campaigns against the city's enemies. Better research means better equipment in the field.

Why do I have multiple currencies in this Kingdom Inc research guide's plan? The game's store description states that you will collect multiple different types of currency to spend on upgrades and expansion. Rather than pooling them mentally, assign each currency to a spending category and watch for pile-ups or shortages — those are your signals that a research branch is under- or over-funded.

Is it better to expand wide or research deep? Deep. Each research tier assumes the previous one is stable. Expanding into new buildings before your existing chain is saturated leaves you with capacity you cannot feed. Stabilize, saturate, then research the next tier — that rhythm keeps your workflow productive at every stage of Yensburg's recovery.